Introduction
JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language. Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its environment to provide programmatic control over them.
JavaScript contains a standard library of objects, such as
Array
,
Date
, and
Math
, and a core set of
language elements such as operators, control structures, and
statements. Core JavaScript can be extended for a variety of purposes
by supplementing it with additional objects.
- Client-side JavaScript extends the core language by supplying objects to control a browser and its Document Object Model (DOM). For example, client-side extensions allow an application to place elements on an HTML form and respond to user events such as mouse clicks, form input, and page navigation.
- Server-side JavaScript extends the core language by supplying objects relevant to running JavaScript on a server. For example, server-side extensions allow an application to communicate with a database, provide continuity of information from one invocation to another of the application, or perform file manipulations on a server.
What you should already know
This guide assumes you have the following basic background.
- A general understanding of the Internet and the World Wide Web (WWW).
- Good working knowledge of HyperText Markup Language (HTML).
- Some programming experience. If you are new to programming, try one of the tutorials linked on the main page about JavaScript.
JavaScript and Java
JavaScript and Java are similar in some ways but fundamentally different in some others. The JavaScript language resembles Java but does not have Java's static typing and strong type checking. JavaScript follows most Java expression syntax, naming conventions and basic control-flow constructs which was the reason why it was renamed from LiveScript to JavaScript.
In contrast to Java's compile-time system of classes built by declarations, JavaScript supports a runtime system based on a small number of data types representing numeric, Boolean, and string values. JavaScript has a prototype-based object model instead of the more common class-based object model. The prototype-based model provides dynamic inheritance; that is, what is inherited can vary for individual objects. JavaScript also supports functions without any special declarative requirements. Functions can be properties of objects, executing as loosely typed methods.
JavaScript is a very free-form language compared to Java. You do not have to declare all variables, classes, and methods. You do not have to be concerned with whether methods are public, private, or protected, and you do not have to implement interfaces. Variables, parameters, and function return types are not explicitly typed.
Hello world
To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript code:
function
greetMe(yourName) {
  alert("Hello "
+ yourName);
}
greetMe("World");
Variables
You use variables as symbolic names for values in your application. The names of variables, called identifiers, conform to certain rules.
A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters can also be digits (0 - 9). Because JavaScript is case sensitive, letters include the characters A through Z (uppercase) and the characters a through z (lowercase).
You can use ISO 8859-1 or Unicode letters such as å and ü in identifiers. You can also use the Unicode escape sequences as characters in identifiers. Some examples of legal names are Number_hits, temp99, and _name.
Declaring variables
You can declare a variable in two ways:
-
With the keyword var. For example,
var x = 42
. This syntax can be used to declare both local and global variables. -
With the keyword let. For example,
let y = 13
. This syntax can be used to declare a block scope local variable. (See Variable scope below.)
Variable scope
When you declare a variable outside of any function, it is called a global variable, because it is available to any other code in the current document. When you declare a variable within a function, it is called a local variable, because it is available only within that function.
JavaScript before ECMAScript 2015 does not have block statement scope;
rather, a variable declared within a block is local to the function
(or global scope) that the block resides within. For example the
following code will log
5
, because the scope of
x
is the function (or
global context) within which
x
is declared, not the
block, which in this case is an
if
statement.
if (true) {
  var x =
5;
}
console.log(x);
// 5
This behavior changes, when using the
const
and
let
declarations
introduced in ECMAScript 2015.
if (true) {
  const x =
5;
}
console.log(x);
// ReferenceError: x is not defined
Global variables
Global variables are in fact properties of the global object. In web
pages the global object is window, so you can set and access global
variables using the
window.variable
syntax.
Consequently, you can access global variables declared in one window
or frame from another window or frame by specifying the window or
frame name. For example, if a variable called
phoneNumber
is declared
in a document, you can refer to this variable from an iframe as
parent.phoneNumber
.
Constants
You can create a read-only, named constant with the
const
keyword. The
syntax of a constant identifier is the same as for a variable
identifier: it must start with a letter, underscore, or dollar sign
($
), and can contain
alphabetic, numeric, or underscore characters.
const
PI =
3.14;
A constant cannot change value through assignment or be re-declared
while the script is running. It has to be initialized to a value. The
scope rules for constants are the same as those for
let
block-scope
variables.
You cannot declare a constant with the same name as a function or variable in the same scope. For example:
// THIS WILL CAUSE AN ERROR
function
f() {};
const f =
5;
// THIS WILL CAUSE AN ERROR TOO
function
f() {
  const g =
5;
  var g;
  //statements
}
However, object attributes are not protected, so the following statement is executed without problems.
const
MY_OBJECT = {
key:
"value"};
MY_OBJECT.key =
"otherValue";
Also, the contents of an array are not protected, so the following statement is executed without problems.
const
MY_ARRAY = [
"HTML",
"CSS"];
MY_ARRAY.push( "JAVASCRIPT");
console.log(
MY_ARRAY);
// ['HTML', 'CSS', 'JAVASCRIPT'];
Data types
The latest ECMAScript standard defines seven data types:
-
Seven data types that are primitives:
- Boolean. true and false.
-
null. A special keyword denoting a null value.
(Because JavaScript is case-sensitive, null is not the same as Null, NULL, or any other variant. - undefined. A top-level property whose value is not defined.
- Number. An integer or floating point number. For example: 42 or 3.14159.
- BigInt. An integer with arbitrary precision. For example: 9007199254740992n
- String. A sequence of characters that represent a text value. For example: "Howdy"
- Symbol. A data type whose instances are unique and immutable.
- and Object
Although these data types are a relatively small amount, they enable you to perform useful functions with your applications. Objects and functions are the other fundamental elements in the language. You can think of objects as named containers for values, and functions as procedures that your application can perform.
if...else statement
Use the if
statement to
execute a statement if a logical condition is
true
. Use the optional
else clause to execute a statement if the condition is
false
.
An if
statement looks
as follows:
if (condition) {
  statement_1;
} else {
  statement_2;
}
Here, the condition
can
be any expression that evaluates to
true
or
false
. (See
Boolean
for an explanation of what evaluates to
true
and
false
.)
If condition
evaluates
to true
,
statement_1
is
executed. Otherwise,
statement_2
is
executed.
statement_1
and
statement_2
can be any
statement, including further nested
if
statements.
You may also compound the statements using
else if
to have
multiple conditions tested in sequence, as follows:
if (condition_1) {
  statement_1;
} else if (condition_2) {
  statement_2;
} else if (condition_n) {
  statement_n;
} else {
  statement_last;
}
In the case of multiple conditions only the first logical condition
which evaluates to true will be executed. To execute multiple
statements, group them within a block statement ({ ... }
) . In general, it's good practice to always use block statements,
especially when nesting if statements:
if (condition) {
  // Statements for when condition is true
  // …
} else {
  // Statements for when condition is true
  // …
}
It is advisable to not use simple assignments in a conditional expression, because the assignment can be confused with equality when glancing over the code. For example:
// DO NOT USE THE FOLLOWING CODE
if (x = y) {
  // statements here
}
If you need to use an assignment in a conditional expression, a common practice is to put additional parentheses around the assignment. For example:
// BEST PRACTICE
if ((x = y)) {
  // statements here
}
while statement
A while
statement
executes its statements as long as a specified condition evaluates to
true. A while statement looks as follows:
while (condition)
  statement
If the condition becomes
false
, statement within
the loop stops executing and control passes to the statement following
the loop.
The condition test occurs before statement in the loop is executed. If
the condition returns
true
, statement is
executed and the condition is tested again. If the condition returns
false
, execution stops
and control is passed to the statement following
while
.
To execute multiple statements, use a block statement ({ ... }
) to group those statements.
Example:
The following
while
loop iterates as
long as n
is less than
three:
let n =
0;
let x =
0;
while (n <
3) {
n++;
x += n;
}
With each iteration, the loop increments
n
and adds it to
x
. Therefore,
x
and
n
take on the following
values:
-
After the first pass:
n
= 1 andx
= 1 -
After the second pass:
n
= 2 andx
= 3 -
After the third pass:
n
= 3 andx
= 6
After completing the third pass, the condition
n < 3
is no longer true,
so the loop terminates.
Function declarations
A function definition (also called a
function declaration, or function statement) consists of the
function
keyword,
followed by:
- The name of the function.
- A list of arguments to the function, enclosed in parentheses and separated by commass
-
The JavaScript statements that define the function, enclosed in
curly brackets,
{ /* ... */ }
.
For example, the following code defines a simple function named
square
:
function
square(number) {
return number * number;
}
The function
square
takes one
argument, called
number
. The function
consists of one statement that says to return the argument of the
function (that is,
number
) multiplied by
itself. The
return
statement
specifies the value returned by the function.
return number * number;
Primitive parameters (such as a number) are passed to functions by value; the value is passed to the function, but if the function changes the value of the parameter, this change is not reflected globally or in the calling function.
Reference
All the documentation in this page is taken from MDN